The Corpse Haggler

Based on the incredible concept art (and backstory!) by Kory Lynn Hubbell: https://www.artstation.com/artwork/18V6ZK

I started working on this piece during my time at Gnomon. I almost gave up on character art completely while working on this, but I believe I have improved my skills enough to finally finish this project and do it justice! Massive thank you to Peter Zoppi, who provided me with valuable feedback and critique throughout this project.

Sculpted in Zbrush, retopology & UVs in Maya and RizomUV, baked in Marmoset Toolbag 4, textured in Substance Painter, rigged using Advanced Skeleton, and rendered in Unreal Engine 5.

Animation and Turnaround