3D Character Artist experienced in multiple industry standard programs. Experienced with production and outsourcing on the Environment team for a AAA studio. Knowledgeable on the asset creation pipeline, including package creation for Vendors, art review and feedback, and integration of assets.
- Responsible for handling communication to and from external vendors regarding asset delivery and feedback
- Set up meetings with Art Directors and Leads to review assets as they were delivered
- Created detailed feedback notes for each asset delivery, provided artistic and technical notes for vendors
- Integrated assets in game and tested for errors
- Manager and creator of the Environment team’s legal pipeline for all maps. Responsible for all communications with our Legal team, reviewing individual props as well as full maps prior to public launch
- Set up meetings with multiple producers and Art Leads to discuss goals and assign fixes needed for Legal approval
-Processed Photogrammetry assets from scan data and delivered to internal artists to finalize
-Responsible for communication with external vendors, including reviewing assets, relaying artistic direction, and checking in assets.
-Set up meetings with multiple producers and Art Leads to discuss goals and assign fixes needed for Legal approval.
-Manager and creator of the Environment team’s legal pipeline for all maps. Responsible for all communications with our Legal team, reviewing individual props as well as full maps prior to public launch.
Very strict lifetime NDA project. Responsible for Modeling, Texturing, Level Design, and working with assets and materials in Unreal Engine 4.