Elise Drinkwater
Elise Drinkwater
3D Character Artist
California, United States

Summary

3D Character Artist experienced in multiple industry standard programs. Experienced with production and outsourcing on the Environment team for a AAA studio. Knowledgeable on the asset creation pipeline, including package creation for Vendors, art review and feedback, and integration of assets.

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Skills

3D ModelingDigital SculptingTexturingTexture BakingOutsourcing

Software proficiency

Shotgun
Shotgun
Jira
Jira
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
RizomUV
RizomUV

Productions

    • Video Game
      Call of Duty: Vanguard
    • Year
      2021
    • Role
      Legal Consult/Outsourcing Coordinator
    • Company
      Treyarch
    • Video Game
      Call of Duty: Cold War
    • Year
      2020
    • Role
      Outsourcing Coordinator
    • Company
      Treyarch
    • Video Game
      Call of Duty: Black Ops 4
    • Year
      2018
    • Role
      Outsourcing Coordinator
    • Company
      Treyarch

Experience

  • External Development Senior Coordinator at Treyarch
    Santa Monica
    January 2022 - Present

    - Responsible for handling communication to and from external vendors regarding asset delivery and feedback

    - Set up meetings with Art Directors and Leads to review assets as they were delivered

    - Created detailed feedback notes for each asset delivery, provided artistic and technical notes for vendors

    - Integrated assets in game and tested for errors

    - Manager and creator of the Environment team’s legal pipeline for all maps. Responsible for all communications with our Legal team, reviewing individual props as well as full maps prior to public launch

    - Set up meetings with multiple producers and Art Leads to discuss goals and assign fixes needed for Legal approval

  • Environment Outsourcing Coordinator at Treyarch
    Santa Monica
    October 2017 - January 2022

    -Processed Photogrammetry assets from scan data and delivered to internal artists to finalize

    -Responsible for communication with external vendors, including reviewing assets, relaying artistic direction, and checking in assets.

    -Set up meetings with multiple producers and Art Leads to discuss goals and assign fixes needed for Legal approval.

    -Manager and creator of the Environment team’s legal pipeline for all maps. Responsible for all communications with our Legal team, reviewing individual props as well as full maps prior to public launch.

  • Asset Generalist at Deluxe VR
    Santa Monica, United States of America
    July 2017 - September 2017

    Very strict lifetime NDA project. Responsible for Modeling, Texturing, Level Design, and working with assets and materials in Unreal Engine 4.