Based on the awesome concept by J K - https://www.artstation.com/artwork/1yWgq
Big thank you to Peter Zoppi for helping me through this one, I learned a lot and feel like I have a much better understanding of hard surface modeling after completing this project.
Final tri count 16,938 tris, on one 4K texture.
Modeled in Maya, refined in Zbrush, UVs in Maya and RizomUV, baked in Marmoset, textured in Substance Painter, and rendered in Unreal Engine 5.