Mechanical Flamingo

Based on the incredible concept by Alexander Trufanov: https://www.artstation.com/artwork/v26gn6

This project was a learning one for me, but I am very proud of how it turned out. I could have definitely reduced the tri count further, but since this is a personal project I was just aiming for under 100k :) I've created hard surface projects in the past, but this project tested my skills and I think I pulled it off!
The texturing was very fun, and rendering the scene in Unreal Engine 4 taught me a lot. Big thanks to Scott Knapp for his Pro Lighting Kit, it really helped me just focus on my art rather than the lighting/scene construction: https://www.artstation.com/marketplace/p/pjPX/pro-lighting-kit

mood lighting :)

mood lighting :)

Mesh with normal, AO, roughness, and metal maps to show off the shapes

Mesh with normal, AO, roughness, and metal maps to show off the shapes

low res with wireframe

low res with wireframe